AI Insights · Timothy · October 2023
Top 5 Superhero Games on iOS in Oceania: Q3 2023
Discover the performance of the top 5 superhero games on iOS in Oceania during Q3 2023, including trends in downloads, revenue, and active users.
During the third quarter of 2023, the top 5 superhero games on iOS in Oceania showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared, based on data from Sensor Tower.
Marvel Contest of Champions from Kabam Games, Inc. saw a fluctuating trend in weekly revenue, starting from around $91K at the end of June and peaking at approximately $61K by the end of September. Weekly downloads remained relatively stable, with minor increases and decreases, peaking at 1.2K in the last week of September. Active users showed a slight downward trend, starting from around 6K and ending the quarter at approximately 5.8K.
DRAGON BALL Z DOKKAN BATTLE, published by Bandai Namco Entertainment Inc., experienced significant jumps in weekly revenue, with a notable peak at approximately $96K in late August. Downloads saw a gradual increase towards the end of the quarter, reaching up to 496 in the last week of August. Active users fluctuated but remained around the 5K mark, peaking at 5.6K in late August.
X-HERO by BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED had consistent weekly revenue, peaking at about $27K in mid-July. Downloads fluctuated significantly, with a high of 9.2K in mid-July but dropping to around 711 by early September. Active users showed a downward trend from approximately 47.5K in late June to around 13.2K by the end of September.
MARVEL Strike Force: Squad RPG from Scopely, Inc. maintained a steady weekly revenue, hovering around $14K to $18K throughout the quarter. Downloads saw a decline, starting from 1.3K at the end of June and decreasing to about 388 by the end of September. Active users also saw a decrease from approximately 2.6K in late June to around 1.7K by the end of the quarter.
Finally, Super Snail by Qcplay Limited, which launched in mid-August, showed a promising start with weekly revenue peaking at about $22K in early September. Downloads peaked at approximately 11K in the first week of August, but saw a sharp decline to around 410 by late September. Active users followed a similar trend, starting from around 10.3K in early August and ending the quarter at approximately 5.9K.
For more detailed insights and data, visit Sensor Tower.